EA Takes Microtransactions Out of Star Wars Battlefront 2 Temporarily Following Complaints
EA has heard your petty complaints about in-game microtransactions that are totally ignorable, and has decided to temporarily disable them from Star Wars Battlefront 2.
In EA's blog post by DICE general manager Oskar Gabrielson, he states:
But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.
It appears that EA wants to shift the negative focus of the microtransactions during the game's launch and push, you know, the actual game!
Earlier in the week the company greatly reduced the cost on heroes in the game by 75% after players complained about the amount of time it would take to unlock the characters without purchasing them.
Players have also complained about the loot boxes in the game that contain crystals that help players to upgrade their characters, leading some to feel like the game implemented some play-to-win elements.
This all seems to be bad news for EA, but then again, there's no such thing as bad press, right?
Either way, gamers need to get over their petty selves and just enjoy a game and respect that these things are expensive as hell to create. You're not entitled to the world so not everything is going to be free.
And there goes my credibility.