Everything We Learned Today at the Destiny 2 Reveal

Everything We Learned Today at the Destiny 2 Reveal

Today Bungie fully revealed Destiny 2 during an hour long reveal event. We learned a ton today about what Guardians will be doing in the future, so to break it all down.

The event kicked off when Bungie game director Luke Smith took stage and laid out the broad details. Destiny 2 is being designed for both old and new players simultaneously, which is quite a daunting task, but it makes the game a fresh start nonetheless. 

Destiny 2 features a more cinematic and story driven campaign. The game will be more friendly to those that just want to play alone. Now, everyone can play Raids. Players will be able to match up and play with anyone, breaking down the barrier that the first game held. 

Strikes, Trials, Crucible, Raiding, and everything from the first game will return in the sequel. The Crucible will now be four-verse-four in all modes, in an attempt to make Destiny 2 a more eSport friendly game. A new PvP mode called Countdown was announced where players plant and guard bombs in their opponent's base.

Clans have officially been implemented, allowing players to create specific groups of players to connect with and identify with. For players that  do not know which clan to join or are on the fence, a new system called Guided Games has been introduced which will allow players to try our different groups without having to commit to a specific clan. 

The first mission in the game is called Homecoming and people attending the event were able to play it. In this first level, the Tower is under attack and a returning cast of characters from the first game join you in fighting off the horde of enemy Cabal. 

The main premise of the game is that Commander Ghaul is commanding an army called the Red Legion, and wishes to strip the Guardians of their power, believing the Traveler made a mistake entrusting the Guardians as the chosen ones. Ghaul believes he should have been chosen and is now determined to strip the Guardians of their light, gear, and power. In Destiny 2, players will be fighting to rebuild their characters, a convenient premise for a game that asks players to forget about the mishaps of the first. 

In Destiny 2 players won't have to go into orbit every time they want to change planets or missions. Players can travel anywhere from wherever, and will also be able to explore the planets more dynamically and intimately. Each planet now has a map which includes treasure hunts, activities, and Lost Sectors, which are like special dungeons with loot and bosses. Yes please.

The game features four planets: Earth, Io, Titan, and Nessus. Each look diverse and pretty, which is a welcomed change. 

The three weapon slots in the game will be Kinetic, Energy, and Power and will give players more versatility in customizing their layout. Essentially players can now use two of the same weapon type in their loadout, because why not.

The new Supers in Destiny 2 include Dawnblade for Warlocks, which is like a flaming sword that shoots flames and bursts of energy, the Titan's Sentinel, which is like a Captain America shield on crack, and the Hunter's Arcstrider, a staff full of electricity that allows hunters to do quick attacks that strangely look like dance moves. 

Destiny 2 will be on PC. The game can run in 4K and will basically be uncapped as far as frame rate is concerned. Destiny 2 will be available through Battle.net (which I thought was called The Blizzard Launcher now).

Why is it being released through Battle.net and not Steam? Politics. My guess is because Activision owns Blizzard and wants synergy. They probably offered Bungie some incentive to go with Blizzard instead of Steam. Who knows, who cares. PC is for losers and there's no reason to play Destiny 2 on anything other than PS4 or Xbox One. 

Speaking of PS4, guess who's still in bed with Activision and Bungie again? That's right, at the end of the presentation it was made very clear that PlayStation players would once again receive special treatment and gain extra content for the same amount that Xbox and PC players pay, because Activision doesn't care about you. There was even a cringy plug at the end about how everyone in the room would get to try Destiny 2 on the PS4 Pro. Subtle. 

That's the gist of it for now. Players that pre-order the game will get access to a Beta sometime this Summer, presumably in July or August, if you ask me. The game will have a $40 Season Pass that includes two additional expansions that'll release later, exactly like the first game's Season Pass. You can buy a $99.99 version of the game that includes the Season Pass. 

Destiny 2 releases on September 8 for PS4 and Xbox One. The PC version will release later, though no specific date has been given yet. 

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