The First Hour of Destiny 2 is Beautiful
The Destiny 2 beta gave us access to the first mission of the game, so when I first booted up Destiny 2 this morning (release day) I wasn't surprised at what I first experienced. Then things got really interesting, really fast.
After the opening mission (which is also cinematic and epic compared to what we saw in the first Destiny) we are left in the streets of a lost city, struggling to even move. The player is robbed of all their power, and the music crafted by newcomer composer Michael Salvatori gives Marty O'Donnell a run for his money. The emotion and cinematography does the one thing I've been longing for Destiny to do since 2014; it brings the characters and world to life.
Don't get me wrong, both The Taken King and Rise of Iron elevated the first Destiny game to new heights, making up for the bulk of the game's failures, but Destiny 2 takes things to a whole new level, or so the first hour leads me to believe.
Left to die after your first encounter with Ghaul and the Red Legion, you find that Guardians all around you have begun to disappear. After meeting up with some villagers that live in exile, you begin to build up a resistance are regain your strength. Sure, the story is a little convenient for a game looking to shed itself from the first entry and give the whole thing another go, but I think that's the point.
The concept of having to start from scratch again is relieving for someone like myself, who constantly fell in and out of the first Destiny. The sequel seems to have the makings of a perfected shared-world shooter, so I'm glad that I get to start fresh if that means I'll be playing the game for a while. Plus, having to build yourself up from nothing really appeals to the Metroid fan in me, so there's that too.
I can't wait to get back to Destiny 2 tonight. The environments are stunning, the music is so good that I just want to stop and listen, and finally the story is manageable and engaging. I give the first hour of Destiny 2 and 9 out of 10, err, uhh, wait... I don't score shit.